
2100
2D · Training course ·
Game Designer
Gamelearn
A training course with some progression sprinkled over it. Tailored to teach how to engage in public spaces as an employee.
Other professional and amateur projects.

A training course with some progression sprinkled over it. Tailored to teach how to engage in public spaces as an employee.

A 10h experience on how to negotiate on various instances, from tactics to overall strategy. My role was supervising the remake as a Product Manager and improving UX as a Game Designer.

Also called Epic Eleven during development, this project was meant to be one of the first football fantasy games in Spain.

My first professional project, were I churned out levels like crazy and got acquainted with Unity while being surrounded by 20y+ veterans.

Our shot at developing a game with an actual budget, creating a concept in an attempt to win an European grant. As we did not get the grant, the project was shelved indefinitely.

Our second try was an adaptation of Crownless to the mobile market, in order to hone our skillset for mobile games.

Our first game ever tried was a JRPG focused on replicating PSX classic vibes.