AHEARTFULOFGAMES
January 2020 - August 2025
AHEARTFULOFGAMES was a studio focused on action-oriented games for kids and teenagers. Our focus was on making high quality games for kids and teens, which is a market segment usually mistreated in terms of creativity, mechanic complexity and content depth. We strived for rich worlds, fun challenges and credible social and visual representations on our work for several well known IPs, while working with tight production budgets.
- Led a team of 4 level designers and a scale-up in production workflows to produce 40 levels.
- Assumed authorship of 30% of the game levels, plus direct supervision over the rest.
- Developed a documentation system to increase feedback quality between internal and external clients, and the Level Design team.
- Supported Production and QA through a successful Jira implementation of our Production schedule and level creation pipeline.
- Focused my professional path on the design aspect, assuming more responsibilities on level design.
- Assumed authorship of 60% of the game levels as well as integrated its gameplay content.
- Support to the creation of main game mechanics and development tools for its integration of levels.
- Built and maintained battle arenas, as well as iterated interactive gameplay elements within levels.
- Built production workflows and led day to day operations within the team, managing milestones and reporting to internal and external stakeholders.
- Mentored several game designers and took direct responsibility of a level designer.
- Took full ownership of the world map, designing and implementing it fully.
- Created several traversal puzzles and collectibles, integrating its gameplay with the world.




